package team.com;

import org.anddev.andengine.entity.IEntity;
import org.anddev.andengine.entity.modifier.DelayModifier;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.util.modifier.IModifier;

import team.com.SceneManager.SceneType;

public class SplashScene extends BaseScene{

	private Sprite _splash; 
	@Override
	public void createScene() {
		_splash = new Sprite(0,  0, RSManager._splashR);
		this.attachChild(_splash);
	}

	@Override
	public void onBackKeyPressed() {
		// TODO Auto-generated method stub
		
	}

	@Override
	public SceneType getSceneType() {
		// TODO Auto-generated method stub
		return SceneType.SCENE_SPLASH;
	}

	@Override
	public void disposeScene() {
		// TODO Auto-generated method stub
		_splash.detachSelf();
		this.detachSelf();
		this.disposeScene();
	}
	

}
